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Oct 31st 2006 - 12:06:51am
The 27 Days of Terror: Day 25 - Crenshaw
Life in the hood, through the eyes of |NV|S, developer of Crenshaw. While there were mixed feelings towards the original level, Crenshaw has undergone a big transformation in recent months. His level development has impressive with some of his first offer...
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By : Oswald
Source : Urban Terror

Oct 25th 2006 - 07:29:53am
The 27 Days of Terror: Day 24 - Tombs
During Urban Radio, a question was asked about what levels would be included in the upcoming version of Urban Terror. The tentative list included 22 levels 3 or 4 levels that were created by community level designers, who then gave the development team ap...
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By : Oswald
Source : Urban Terror

Oct 15th 2006 - 08:47:36am
The 27 Days of Terror: Day 23 - Prague
Along with many of the "older" levels that will be included with the new version of Urban Terror, our level designers have been hard at work creat some new offerings. In previous updates we have shown you levels like Thingley. This time around we come b...
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By : Oswald
Source : Urban Terror

Oct 4th 2006 - 10:23:05pm
The 27 Days of Terror: Day 22 - TwentySeven
A mod is just an idea and a development team is just a group with an idea, in order to bring that idea to life you need a competent and skilled coder. Over the 6 years that Urban Terror has been around the development team has been fortunate to have succe...
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By : Oswald
Source : Urban Terror

Sep 27th 2006 - 04:50:30am
The 27 Days of Terror: Day 21 - RabidCow
Today we continue to look at Urban Terror through the eyes of a level designer, as we profile RabidCow. His contributions to the mod might go sight unseen to the naked as he has spent a considerable amount of time behind the scenes on applications related...
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By : Oswald
Source : Urban Terror

Sep 26th 2006 - 05:02:33am
The 27 Days of Terror: Day 20 - |NV|S
We, the development team, I guess I should I apoligize for the lack of news and attention to he web site and the community since early September. I had some computer issues that caused me to temporarily loose all access to my data stored in my RAID array....
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By : Oswald
Source : Urban Terror

Sep 6th 2006 - 11:44:10pm
The 27 Days of Terror: Day 19 - The 3 Levels of Tub
Tristian ?Tub? Barrett has been one of the most active level designers for the development team since Urban Terror began. His original offering, ut_village became highly popular for clan matches thanks in part to a simple and effective layout. And what le...
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By : Oswald
Source : Urban Terror

Sep 4th 2006 - 09:36:55pm
The 27 Days of Terror: Day 18 - BladeKiller
Each team member plays an important role in the development of Urban Terror. Maureen "BladeKiller" Yost was not an "official" team member when she began working on the mod. Former Silicon Ice Development modeler, Earthquake created our weapon models a...
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By : Oswald
Source : Urban Terror

Sep 1st 2006 - 05:33:13pm
The 27 Days of Terror: Day 17 - Level Overview Suburbs
As we said in a previous update, there will be some levels included in the release that were developed by the community. When Suburbs was started by ShminkyBoy, he was not yet a working member of the development team. After he was brought onboard he began...
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By : Oswald
Source : Urban Terror

Aug 30th 2006 - 02:42:53am
The 27 Days of Terror: Day 16 - Standalone Version
With id Software releasing the open source code for Quake III Arena during 2005, this opened the door for many exciting changes in future versions of Urban Terror. One of those changes was the possibility to bring Urban Terror to new gamers who never expe...
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By : Oswald
Source : Urban Terror
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