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Apr 21st 2003 - 06:32:16pm
Welcome
Once again the membercount has risen, so the clan now has 12 members.
The 2 new members are [Laus]Slayer and [Laus]MasterEP.

WELCOME GUYS!
By : [Laus]Rednex

Apr 17th 2003 - 12:00:00am
Happy birthday !
The [Laus] Clan wishes [Laus]Smoelf-dk a happy birthday.
[Laus]Smoelf-dk has become 24 years old - what a mess
By : [Laus]net.dk

Apr 17th 2003 - 12:00:00am
Happy birthday !
The [Laus] Clan wishes [Laus]Kratlusker a happy birthday.
[Laus]Kratlusker has become 52 years old - what a mess
By : [Laus]net.dk

Apr 16th 2003 - 02:01:03pm
Happy Easter!!
Happey Easter from the [Laus] Clan.
By : Pingvin

Apr 9th 2003 - 06:23:26am
New map
New map posted for download. The map is Horror by MCinBigD, Thnom, No_Fear, Lt1.
By : [Laus]Freshman

Apr 8th 2003 - 10:11:44am
Tale of Terror !!
Last Friday evening, Silicon Ice Development had a small gathering on TeamSpeak2 to discuss the progress of our current development cycle, get an update on the play testing and distribution. Each team member in attendance gave us a synopsis on development. Density reports having pinpointed some code that was server crashes and removed it. The bomb code is still being worked on, as is the explosion for when the timer reaches zero. TwentySeven is nearly finished with the ARIES2 code, that will use new models for hit detection once implemented.



Miles and Bladekiller have been busy reskinning models, heads and weapons. Currently, there is currently one set of skins (TAG & SWAT) completed. We will also be reskinning the arms/hand models for the next release. CrazyButcher has completed the new G36 model, as Miles has been working on skinning it. Both Bladekiller and Miles are still working on creating more heads. Since the team skins are going to be set by the level designer, gamers will only have to choose male or female and skin color. Thus, adding more heads will give gamers a bit more variety. In addition to all the skinning going on, we are also working on getting a few different bomb models created. Currently, there are three under development, from a block of C4 attached to dynamite, to a briefcase bomb. We have also remodeled and skinned the silencer.



Currently there are fourteen levels that are undergoing beta testing. Some of these levels, as we have mentioned before have very few changes, while others are complete rebuilds or all new levels. SweetnutZ has released an updated version of Casa, that is being used for Bomb/Defuse. He also released Siberia for internal testing, still some minor work to be done, such as the addition of locations on the level. Together with the currently levels SID has created, we are at approximately 35 levels. Some of these levels will not make the final cut, based on how we are going to distribute the next version. Guess you should brace yourself now, there will not be an upgrade released, you will be required to download an all new version of Urban Terror once there is an official release. Levels will be selected based around three categories, Team Survivor, Capture the Flag, and Bomb & Defuse. There will also be some "other" levels added, that suite multiple game modes.



NOTES: You will notice some new features and information in the screen shots. Featured today are ut_crenshaw by INVIS, ut_casa by SweetnutZ and ut_precinct by WetWired. The scoreboard in the top right corner can now reflect unique team names. You will also notice a "The BOMB has been Planted!" message. You can now point your crosshair at a teammate and it will reflect their name, along with health status (notice green bar).
By : Pingvin
Source : Urban Terror

Apr 6th 2003 - 02:11:58pm
New map
New map posted for download. The map is Streetfight 2 by OVERLORD.
By : [Laus]Freshman

Apr 1st 2003 - 10:39:34am
The future of Urban Terror ?
As some of you may know, I'm practically addicted to Dragonne's radio show. That has resulted in a close friendship with Drag, and we often chat about this, that and Urban Terror on IRC. Last night is was talking to him, and he showed me this picture:

The image is the front of a DVD cover (you know, the kind that commercial games are shipped in). I tried hard to get him to spill his guts, but with no luck. I'll see if I can't manage to get some more info in the following days. Maybe I'll even get a backside of the cover.
By : [Laus]Rednex

Mar 30th 2003 - 11:07:07pm
Lowdown on Levels
Time to fill your heads full of many things that Silicon Ice Development has going on as we are deep into this development cycle. As some of you might have read on our Silicon Ice site, we welcomed, Dick Dastardly to the development team. Look for his new levels in the upcoming release! Recently, ut_nimrod began alpha testing and is the latest creation from Dick Dastardly. "This map is very loosely based on the storming of the Iranian Embassy by the SAS in 1980 (an operation code named Nimrod), although the action here takes place in a hotel rather than an embassy. So far TDM, TS, C&H and CTF are supported with a maximum of 20 players," says Dick.

Dragonne, our Lead Level Design spoke with WU earlier in the week and filled us in on what he and WetWired have been working on. While there is not a test version of this level ready, the working name is ut_hangar (at least that is the map file name). Speaking of WetWired, ut_precinct is currently being tested for release. From "down under" Tub sends news that the testing on ut_village2 is going well, as there continue to be some minor changes on the level. This level will incorporate the new bomb/defuse game mode. We also get word, "Algiers is coming along well," says Tub. This is the current level he is working on which is about two-thirds complete (not quite ready for screen shots).

Currently, there are about 14 levels undergoing some form of testing. This includes some of the currently levels, Docks, Rommel, Mines, Twinlakes and Uptown. There have not been layout alterations to these levels, but minor technical issues, such as spawns, lighting and clips have been updated. The only level that has undergone a major change has been ut_streets. What started as a simple rebuild has really turned into an all new project, thanks to INVIS. While the basic layout from the original level is still present, as are some of the structures, the level has been updated to include CTF and the new bomb/defuse mode.

For more information and discussion about the upcoming release including, weapon tweaks, skins, features, new game and updated/new levels Click on Urban Radio and download today's shoutcast. It was sort of a developer's roundtable, as Bladekiller, Miles, Dragonne and INVIS stopped by to talk about testing.
By : Pingvin
Source : Urban Terror

Mar 28th 2003 - 01:41:34am
Poll...
Well, it was bound to happen sooner or later. Some moron felt it was necessary to vote no less than 57 times in a row.
Those votes has now been removed.
By : [Laus]Rednex
Poll
Do you really want a new poll?
No
Not really
Nah


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