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Nov 10th 2002 - 12:00:00am
Happy birthday !
The [Laus] Clan wishes [Laus]Brisling a happy birthday.
[Laus]Brisling has become 53 years old - what a mess
By : [Laus]net.dk

Nov 4th 2002 - 12:00:00am
Happy birthday !
The [Laus] Clan wishes [Laus]Rednex a happy birthday.
[Laus]Rednex has become 24 years old - what a mess
By : [Laus]net.dk

Nov 3rd 2002 - 11:47:11am
Beta 2.6 release date
Are you ready? Silicon Ice Development is finished with Urban Terror Beta 2.6. That's right, after an eight month development cycle, we are ready to "give it up" and give it to you. During the next seven days leading up to the release, we will be "stress testing" with the QA team and some "friends" in order to make sure there are no show stoppers [big, bad bugs] before the release date. We feel very confident about this release and all the testing has yielded excellent results.

Silicon Ice Development will be releasing Beta 2.6 on Saturday November 9, 2002. Files and map packs will be available for download from worldwide FTP sites beginning at 3:00pm EST/12:00pm PST (20 GMT). We will be offering both a full download, approximately 225MBs and an upgrade, approximately 60MBs for those already running Beta 2.5.

The release party will begin 2 hours earlier at 1:00pm EST/10:00am PST with Urban Radio featuring Oswald and Dragonne as your hosts. During the show, we will be giving away some Urban Terror swag, including a GeForce 3 Ti500 video card, cases of Bawls, T-shirts [thanks to GeekWearZ] and gaming headsets. To get involved in the swag giveaways and the party, you will be required to be in #urbanterror on irc.enterthegame.com or listening to Urban Radio. Files will not be distributed during the show.

We also get word from Tommy at GeekWearZ that the Urban Terror "Vaporwear" will be available for purchase via PayPal beginning November 15, 2002. More information this week.
By : [Laus]Rednex
Source : Urban Terror

Nov 1st 2002 - 10:00:45am
BETA 2.6 QUESTION & ANSWER
Info on Beta 2.6

We will be providing more information on the web site, as soon as we announce the release date. But we will try to give you some early information, which will probably spawn more questions, than answers.

Q: What day and time are you releasing Beta 2.6?
A: As soon as we correct one final bug, we will announce. The time will work for both in Europe and N. America as best as possible.

Q:How will the 2.6 files be distributed? Upgrade or full?
A: We are still discussing this. We will drop this when we announce the release date.

Q: Will there be a new install directory?
A: Yes there will be a new directory in which to install all the Urban Terror files in. If you plan on installing the files using /q3ut2 it will cause a client/server mismatch error message. We will announce the new directory when we announce the release date.

Q: What file types will you offer?
A: We will offer a .zip file for all platforms and are working with a third party to create an installer, for those who don't understand a zip file (that's a joke). We should know soon if the installer will be available on release day.

Q: What maps are going to be included in Beta 2.6?
A: Abbey, Alleys, Austria, Casa, Docks, Metro, Mines, PressureZone, Revolution, Reykjavik, Ricochet, Riyadh, Rommel, Sands, Streets, Swim, Turnpike, TwinLakes, Uptown and Village. Some of these levels are still subject to change before release. No further information at this time.

Q: What maps are new or updated?
A: Metro and Mines by Bar-B-Q, Turnpike by WU are new to Urban Terror. Docks, Reykjavik, Riyadh, TwinLakes have been updated. Uptown is currently being updated and tweaked, no information as to if it will be included as an updated level yet.

Q: What's new in Beta 2.6?
A: I guess we should say, what isn't new. There is a considerable amount of work and effort that has gone into "fixing" many of the problems identified by the community. Some of those include players getting stuck in doors, grenades not going through open doors, a reduction in the movement penalty, weapons have been tweaked, the team survivor code has been completely rewritten, updated lag compensation code are just a few

Q: Are there new weapons?
A: We have included the Kalashnikov AK-103 assault rifle to the primary weapon selection. It fits in between the current M4 and the G36.

Q: I heard the M4 is no longer included in Beta 2.6?
A: That is correct. The M4 model that was created by an ex-SID member is old and we were able to update the model, skin it and animate it. So we included it. The weapon is the LR 300ML by Z-M Weapons. "The LR 300 is a light, small compact accurate rifle. For use as an excellent entry weapon system, the LR 300 gives the operator the surgical accuracy and power needed for one-shot takedowns. Other features are the same as the AR-15/M16, the trigger, charging handle, magazine button, hold open device, etc. The LR300 will accept all AR-15/M16 magazines" (taken from www.zmweapons.com).

Q: So what are the LR 300ML characteristics?
A: It is really only a replacement model for the Colt M4. See next question.

Q: So what weapons have you tweaked?
A: I am sure you want details on what we did to each weapon, but in general all the weapons were tweaked, based on player comments from the forums and QA/SID testing the past few months. While "balance" is not the right word to use, all the weapons feel very responsive and unique.

Q: New models or skins in Beta 2.6?
A: As we recently posted on urbanterror.net, Bladekiller and Miles have updated all the team skins for Beta 2.6. The 'Red Team' skin sets features <i>TAG, Terror and Desert</i>, while the 'Blue Team' features <i>SWAT, Cobra and Urban</i>. You can see all those on the web site. There are no new player models, those are planned for future development. So, the Tanya and Logan models we showed off a few months ago are not included.

Q: What can you tell me about Punkbuster and Urban Terror?
A: We will be including a default pb.cfg file for admins. That is really all we need to do for PunkBuster

Q: Where can I find a server.cfg? and mapcycle.txt
We will also include some default server.cfg files in the distribution file along with a mapcycle.txt. You can also find more information in the manual.

Q: Speaking of the manual, will there be a new one?
A: Yes, we have an all new manual for Beta 2.6, that should be able to assist a confused gamer on many fronts, including installation, configuration and troubleshooting, just to name a few. There will also be a .pdf file of the manual included in the distribution file.

Q: There was a rumor of map packs coming with the release. Confirm.
A; Yup, we have put together three new map packs. When we say "new" we do not mean all new maps, but some of the more popular levels for TS/TDM and overall good levels. Each map pack will include five maps. If you have been around the community, chances are you will have all 15 of these maps. These are intended to assist new gamers on what maps to download in order to play on many servers.

Q: Do you have enough FTPs for downloads?
A: We have been collecting e-mails from FTPs who are going to carry the distribution file for us. Currently the list numbers about 20 or so. We will be sending our responses to those who e-mailed on details on the file, the release time and where to get it at.

Q: Are you taking server admins into consideration?
A: Well, just like the FTPs, we have asked server admins to e-mail us and we will try (no guarantee) to get the files out to admins early. We are also including a pb.cfg file, for those admins who have either not upgraded or having troubles with theirs.

Q: Will the in game browser work?
A: The in game browser has been fixed, so those not willing to download a third party application should be able to sort through Urban Terror servers inside of Urban Terror.

Q: Any new game modes for 2.6?
A: No, we did not include any new modes, those are planned for the next few releases. We have updated the team survivor code, which should fix a few issues we previously had.

Q: What's this mini-map I've heard about?
A: The mini-map is an overhead representation of the current level being played. It will show your teammates, including their radio calls, along with flag positions in CTF. This with the radio calls should help to improve team play. You will also be able to change some of the cvars associated with the mini-map, including opacity, player size and map location. We also have a variable that toggles the mini-map on and off.

This is just a short list of questions that have been compiled. Please, no arguments over these. If you have a question, please post it and I will include it, if it is pertinant. Don't be surprised if I delete the question after it is asked. Thanks.
By : Pingvin
Source : UrbanTerror Forums

Oct 31st 2002 - 08:15:56pm
New map
New map posted for download. The map is Laberinto by cornholio.
By : Pingvin

Oct 28th 2002 - 06:06:15am
LR300 replaces M4 in 2.6
We have heard from reliable sources, that the beloved M4 will be replaced by the LR300 in beta 2.6.

The LR300 will have the same characteristics as the M4, so we're not really talking about a new weapon. The LR300 is just an M4 in disguise



Well, that's how it'll look.
By : [Laus]Rednex

Oct 19th 2002 - 09:11:11pm
New map
New map posted for download. The map is Rumble by [=TM=] Duf ]{n!3n (aka IVR), [=TM=] Izign, [=TM=] FaZe.It.
By : [Laus]Freshman

Oct 14th 2002 - 10:21:06pm
Oswald - Mapping
After numerous failed attempts at level design over the course of three years, I have finally completed a layout. Well, sorta. Seeing as we [SID] are pooling our resources on some of the current levels, we have decided to update many of the older levels, Docks, Swim, Riyadh and Streets to name a few.

I have the task of work on ut_streets from NRGizeR. It started out as a simple retexturing job, but after getting into the .map file in GtkRadiant, the map was a complete nightmare. I decided to rebuild the entire level from the ground up.

I have a nearly duplicate layout as the original. Currently, there is a bit more coverage on the building under construction, also added a first floor to the building next to the candy store and a room and two hallways in the corner building across the street from Jed's Gun Shop.

Texturing is slow and tedious, I do not know how people like Blade and nutZ can do it so damn well and remain sane! I'm going crazy with this shit! I have the computer building done and the candy store. I did give out a teaser in IRC one day, but the level is really not ready to be displayed. Soon...soon.
By : Pingvin

Oct 12th 2002 - 04:28:12pm
GeekWearZ & Urban Terror
w00t...the partnership is finally official and designs have been submitted for a line of merchandise, thanks to Tommy and Andrew over at GeekWearZ. We are pleased to announce that GeeKWearZ.com has reached an agreement with Silicon Ice to manufacture product for the game Urban Terror. Unfortunatly, the product will not be available immediately, as we are still developing the many different products (hats, shirts, jackets, beer mugs and stickers) that you will be able to purchase.

We are quite excited, as I am sure most in the community are about this venture. We give the community something they have been asking for (thanks to GW) and the community gets to wear some damn cool shirts (designs courtesy of SweetnutZ) to their local LANs. We will let you know when the Tommy gets the concept shots up and the site is ready for you to buy some Urban Terror swag.
By : Pingvin

Oct 12th 2002 - 04:24:35pm
Urban Terror: Punked!
Been a very busy week in the community, due to the availability of the new Quake 3, 1.32 Point Release from id Software. As with many point releases, there are always issues that arise within the community. This time was no exception, as most of the questions dealt with configuration and settings for the newly included PunkBuster.

Hopefully we can provide some basic information on what you need to do, in order to get it up and running with Urban Terror. When installing the new point release, be sure to answer 'yes' when it asks if you want to install the PunkBuster files. Once installed, you will have to enable PunkBuster from the console by typing, PB_CL_ENABLE, CL_PUNKBUSTER 1 or go into the 'Multiplayer' screen in Quake 3 and toggle it to 'ENABLED.'

You will need a legit copy of Quake 3 Arena, as the validation server is on and will require a valid CD key in order to play online. Much of the talk has centered around gamers continually being kicked from servers, for incorrect CD keys, out of range variables and cheats. You will also experience lag at the servers you play on for about 20 minutesor so when you first install 1.32, but that clears up - fast machines won't notice it. All updating for PunkBuster is done from inside the game. You will not have to download updates, the PB client will do it automatically. For more information, you can check out PunkBuster's player's guide to answer some of the questions and give you information an how the software works in conjunction with Quake 3 and Urban Terror.

Most of the power of PunkBuster is on the server side, as those who continue to get kicked can tell. Silicon Ice Development is working on default PunkBuster config that will be included in the distribution of 2.6. Tapper, of the OGL has created a PB server config that will be used as the base default config. Dracostian, from the QA Team has also provided a PB config, based around Tapper's config. PunkBuster variables and ranges are set at the discretion of the server admin, we are only trying to provide a default config that will give admins a starting point from which to work.
By : Pingvin
Source : Urban Terror
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