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Aug 25th 2006 - 04:16:59pm
Urban Radio: Community Q&A - Today!
Join Oswald today as Urban Radio returns to the Internet on Inside the Game beginning at 13PDT/16EDT/20GMT. Today's show was produced by questions from the Urban Terror community with their, "inquirying minds what to know" sort of spirit. There are app...
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By : Oswald
Source : Urban Terror

Aug 22nd 2006 - 11:05:08pm
The 27 Days of Terror: Day 14 - Power Sliding
The development team likes to think they have been on the leading edge of development when it comes to game play. Game play features such as ARIES and ledge grabbing were fairly revolutionary when introduced to the game. ARIES (Anatomical Ray Intersection...
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By : Oswald
Source : Urban Terror

Aug 21st 2006 - 03:41:27am
The 27 Days of Terror: Day 13 - Level Overview Thingley
One of the all new levels planned to be included in the upcoming release is titled, Thingley. The level was created by Riche, based loosely around The Parish of Village Thingley Wiltshire, West Wiltshire England. The level was originally debuted earlier t...
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By : Oswald
Source : Urban Terror

Aug 19th 2006 - 10:45:05pm
Urban Radio: Community Q&A - Friday, August 25
URBAN RADIOWhen: Friday, 25 AugustTime: 13SPT/16EST/20GMTHost: OswaldWhere: Inside the GameWhy: To take Q&A about Urban Terror
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By : Oswald
Source : Urban Terror

Aug 19th 2006 - 02:04:34am
The 27 Days of Terror: Day 12 - Level Overview Casa
Popular. Beautiful. Great. Overplayed! These are just a few of the adjectives that describe the level Casa created by Sweetnutz for Beta 2.3. From the word go, Casa became a staple in the Urban Terror Community, more so than any level previously, with may...
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By : Oswald
Source : Urban Terror

Aug 17th 2006 - 11:11:47pm
The 27 Days of Terror: Day 11 - Quality Assurance Commentary
It was prior to the release of Urban Terror Beta 2 we actually searched out and enrolled the services of community gamers to represent the masses as part of our Quality Assurance Team. While it was not without its share of problems, such as non-QA gamers ...
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By : Oswald
Source : Urban Terror

Aug 16th 2006 - 11:30:23pm
The 27 Days of Terror: Day 10 - Accessories
There is always something to improve upon when it comes to mod development. As many have seen Urban Terror saw some great visual improvements from the 1.0 release to 1.27 and onto Beta 2, up to and including the current 3.7 release. Change is inevitable, ...
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By : Oswald
Source : Urban Terror

Aug 16th 2006 - 05:06:39am
Urban Terror Wants You!
No, this is not part of 'The 27 Days of Terror' but we do want you. Actually, we want your questions! As we have done in the past, the development team is ready to field any and all questions related to Urban Terror. While the next few weeks should answ...
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By : Oswald
Source : Urban Terror

Aug 15th 2006 - 03:24:10am
The 27 Days of Terror: Day 9 - In Game Action
The past week we have presented a number of images that represent the upcoming release of Urban Terror including the new models skin dubbed SWAT and Red Dragons. We also showed off the updated version of Riyadh, originally created by .EXE and modified by ...
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By : Oswald
Source : Urban Terror

Aug 14th 2006 - 01:38:21am
The 27 Days of Terror: Day 8 - Level Overview Rommel
The level, Rommel was the brainchild of Bar-B-Q, who brought his level development talents over from Action Quake 2 [remember Actdam?]. Rommel was recreated from the final scene of the blockbuster movie, Saving Private Ryan. While the level is not an exac...
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By : Oswald
Source : Urban Terror
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