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Oct 4th 2006 - 10:23:05pm
The 27 Days of Terror: Day 22 - TwentySeven
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A mod is just an idea and a development team is just a group with an idea, in order to bring that idea to life you need a competent and skilled coder. Over the 6 years that Urban Terror has been around the development team has been fortunate to have succe...
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By : Oswald
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Source : Urban Terror
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Sep 27th 2006 - 04:50:30am
The 27 Days of Terror: Day 21 - RabidCow
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Today we continue to look at Urban Terror through the eyes of a level designer, as we profile RabidCow. His contributions to the mod might go sight unseen to the naked as he has spent a considerable amount of time behind the scenes on applications related...
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By : Oswald
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Source : Urban Terror
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Sep 26th 2006 - 05:02:33am
The 27 Days of Terror: Day 20 - |NV|S
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We, the development team, I guess I should I apoligize for the lack of news and attention to he web site and the community since early September. I had some computer issues that caused me to temporarily loose all access to my data stored in my RAID array....
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By : Oswald
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Source : Urban Terror
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Sep 6th 2006 - 11:44:10pm
The 27 Days of Terror: Day 19 - The 3 Levels of Tub
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Tristian ?Tub? Barrett has been one of the most active level designers for the development team since Urban Terror began. His original offering, ut_village became highly popular for clan matches thanks in part to a simple and effective layout. And what le...
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By : Oswald
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Source : Urban Terror
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Sep 4th 2006 - 09:36:55pm
The 27 Days of Terror: Day 18 - BladeKiller
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Each team member plays an important role in the development of Urban Terror. Maureen "BladeKiller" Yost was not an "official" team member when she began working on the mod. Former Silicon Ice Development modeler, Earthquake created our weapon models a...
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By : Oswald
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Source : Urban Terror
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Sep 1st 2006 - 05:33:13pm
The 27 Days of Terror: Day 17 - Level Overview Suburbs
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As we said in a previous update, there will be some levels included in the release that were developed by the community. When Suburbs was started by ShminkyBoy, he was not yet a working member of the development team. After he was brought onboard he began...
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By : Oswald
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Source : Urban Terror
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Aug 30th 2006 - 02:42:53am
The 27 Days of Terror: Day 16 - Standalone Version
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With id Software releasing the open source code for Quake III Arena during 2005, this opened the door for many exciting changes in future versions of Urban Terror. One of those changes was the possibility to bring Urban Terror to new gamers who never expe...
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By : Oswald
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Source : Urban Terror
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Aug 26th 2006 - 02:52:50am
The 27 Days of Terror: Day 15 - Community Q&A
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After taking a minor break from all the new Urban Terror news during The 27 Days of Terror, we are back, loud and proud bringing you the most up to date information from the new Urban Terror release. The Urban Radio just conclulded and I must admit it was...
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By : Oswald
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Source : Urban Terror
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Aug 25th 2006 - 04:16:59pm
Urban Radio: Community Q&A - Today!
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Join Oswald today as Urban Radio returns to the Internet on Inside the Game beginning at 13PDT/16EDT/20GMT. Today's show was produced by questions from the Urban Terror community with their, "inquirying minds what to know" sort of spirit. There are app...
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By : Oswald
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Source : Urban Terror
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Aug 22nd 2006 - 11:05:08pm
The 27 Days of Terror: Day 14 - Power Sliding
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The development team likes to think they have been on the leading edge of development when it comes to game play. Game play features such as ARIES and ledge grabbing were fairly revolutionary when introduced to the game. ARIES (Anatomical Ray Intersection...
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By : Oswald
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Source : Urban Terror
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